Thursday, May 7, 2009

New University-only Second Life Forum

Case Western Reserve University has their own private Second Life sanctuary for students and faculty to interact within. Properly managed, this is the logical extension of distance education. But one thing I've noticed in my years of university teaching is the lack of read world social skills. Letting students bury their own personalities beneath that of a flying avatar's flamboyance isn't maybe the best idea, is it? And isn't the usual beef with distance education that the quality isn't there? How might that translate into this type of situation?

What do you think?

Friday, May 1, 2009

New article on Video Game Addiction

I just ran across this e-article on video game addiction that focuses primarily on the preteen (9-12 years) demographic. Though the ideas are sound and useful, what bothers me is that no mention is made of how this addiction transcends ethnicity, affluence, and age. If it were contained within a particular age range (or part of the country), it'd be a lot easier to deal with.

What makes me happy is that the issue is being discussed. For me, at least, that's something significant. It's time to take video game addiction seriously. I see that Ozzy Osbourne World of Warcraft commercial on TV at least three times a day (and that's not counting the nearly 3 million views it had online over the past 6 months).

Blizzard is upping the ante. We need to, too.